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New GCSEs Grades 1-9 - Answers to the Key Questions.
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New GCSEs Grades 1-9 - Answers to the Key Questions.

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I have used this resource to explain the new GCSE changes to other staff, governors, and parents. Feedback has been that it is clear, concise, and answers some of the key questions. In the document, I have addressed: - What changes have already taken place? - When do the changes take place? - How do the new grades equate to the old grades? - Why are the changes necessary? - What are the changes to the English GCSE? - What are the changes to the Maths GCSE? - How will school performance now be judged? Also attached is a visual representation of how the new GCSE grades map onto the old GCSE grades. Within the PowerPoint are a number of links to key information provided by the DfE and OFQUAL. Hope this helps!
Animal Farm Pointless Game! (and blank template to create your own games!)
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Animal Farm Pointless Game! (and blank template to create your own games!)

(3)
Based on the popular game show 'Pointless', this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I've also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, interesting tasks, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in 'Animal Farm.' Round 1. The characters in Animal Farm Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in Animal Farm The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
Dragons' Den Persuasive Project! (Building Speaking & Listening and Persuasive Writing Skills!)
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Dragons' Den Persuasive Project! (Building Speaking & Listening and Persuasive Writing Skills!)

(1)
This resource is perfect for enabling students to build both their persuasive writing and their speaking and listening skills. Based upon the popular BBC series 'Dragons' Den', students have the opportunity to research, design, pitch, and evaluate arguments for their own inventions, whilst simultaneously analysing persuasive pitches, revising persuasive techniques, structuring arguments and articulating convincingly. Included is a 16 page booklet (I would say at least 4-5 hour lessons of tasks) that lead students to: - Introduce themselves and their interests; - Watch persuasive pitches (links included) and identify persuasive devices; - Analyse why persuasive devices are effective; - Structure an analysis appropriately; - Brainstorm ideas for an invention using imagination and helpful aiding questions; - Formulate an argument by considering key questions and counter arguments; - Write and present a persuasive pitch; - Peer-evaluate and self-evaluate persuasive pitches. I have also provided some examples of news stories featuring the worst and best pitches from the den, in order to provoke discussion about what makes a strong pitch. All images are licensed for commercial use and are cited throughout.
An Inspector Calls Pointless Game (and blank template to make your own games!)
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An Inspector Calls Pointless Game (and blank template to make your own games!)

(1)
Based on the popular game show 'Pointless', this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I've also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in 'An Inspector Calls.' Round 1. The characters in An Inspector Calls (takes approx 10 mins) Round 2. Quotations from the text (takes approx 15 mins) 3. Settings, themes, and objects (takes approx 15 mins) 4. Themes in An Inspector Calls (takes approx 10 mins) The nature of this game ensures that the resource can challenge students of all levels.
CPD - Summary of Changes to the Ofsted Framework 2019-20
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CPD - Summary of Changes to the Ofsted Framework 2019-20

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AMENDED TO REFLECT THE FINAL VERSION OF THE NEW OFSTED FRAMEWORK - MAY 2019. This clear and concise review is designed to provide senior/middle leaders, governors, and academic staff with a comprehensive understanding of the new Ofsted framework, to be launched from September 2019. It aims to: -Summarise the proposed core changes to the OFSTED framework, including operation changes and the core categories; -Explore the focus on curriculum design and implementation, and discuss the relationship between knowledge and skills; -Briefly discuss the developed focus on safeguarding in the new framework. The slides are colourful, visually-appealing, and break down some of the more complex points so that they are easily understood. It also contains a range of discussion questions throughout, both within and at the end of each section. I hope that you find it helpful!
Dr Jekyll and Mr Hyde Pointless Game! (and blank template to create your own games!)
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Dr Jekyll and Mr Hyde Pointless Game! (and blank template to create your own games!)

(0)
Based on the popular game show 'Pointless', this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I've also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, interesting tasks, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in 'Strange Case of Dr Jekyll and Mr Hyde.' Round 1. The characters in Dr Jekyll and Mr Hyde Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in Dr Jekyll and Mr Hyde The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
George's Marvellous Medicine - Assorted Resources! (Worksheets, PowerPoints, Assessments etc.)
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George's Marvellous Medicine - Assorted Resources! (Worksheets, PowerPoints, Assessments etc.)

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This pack contains a vast number (I think there's about 20 resources here) of activities, resources, and ideas for the teaching of Roald Dahl's 'George's Marvellous Medicine.' They should provide an excellent starting point for anybody who wants to teach the book and is looking for some inspiration for individual lesson content/ tasks. The vast majority of these tasks can be adapted for differing age groups/ ability ranges/ needs. The pack contains resources that focus on the key themes in the book, such as family and emotions. There are also resources that enable to build individual reading skills, such as inferring and deducing, pulling out quotations, and analysing language. In writing, students learn to think imaginatively and create texts appropriate to audience and purpose. All images are licensed for commercial use, and are cited on the final slides of the PowerPoints.
The Boy in the Striped Pyjamas - Pointless Game!
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The Boy in the Striped Pyjamas - Pointless Game!

(0)
Based on the popular game show 'Pointless', this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I've also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in 'The Boy in the Striped Pyjamas.' Round 1. The characters in The Boy in the Striped Pyjamas Round 2. Quotations from the text Round 3. Settings, themes, and objects Round 4. Similarities between Bruno and Shmuel The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
Pupil Progress Performance Grids
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Pupil Progress Performance Grids

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For use alongside data captures and discussions about pupil progress, this succinct performance grid enables observers to gauge and categorise department and individual teacher approaches to pupil progress data, using OFSTED guidance. The first page of the document provides descriptors of 'outstanding', 'good', 'requires improvement' and 'inadequate' feedback within appropriately considered focus areas, for example: Rate of Progress, Accuracy, Noticing Trends and Plotting Interventions, etc. Schools that already employ this tool often opt to highlight the descriptors on this page as they complete the scrutiny, thus creating a bigger picture of the strengths and areas for improvement observed. This can also be a helpful aid in arriving at an overall judgement, should your school opt to arrive at one. The second page allows observers to further pinpoint and describe the 'www' (what went well) and 'ebi' (even better if) aspects of the feedback, to aid teacher/department in improving their practice.
Animal Classes - Pointless Game!
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Animal Classes - Pointless Game!

(0)
Based on the popular game show 'Pointless', this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I've also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of different animal classes and types - an important KS1 Science topic within the National Curriculum. Round 1. Reptiles Round 2. Animal Classes Round 3. Anagrams Round Round 4. Birds The nature of this game ensures that the resource can challenge students of all levels.
Travel Brochure Writing!
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Travel Brochure Writing!

(3)
This engaging and stimulating lesson enables students to create travel brochure texts containing appropriate and imaginative language choices, utilising a range of different language techniques with subtlety in order to craft writing that serves the dual purpose of being descriptive and persuasive. In particular, students learn how descriptive language such as of similes, metaphors, and personification, in addition to persuasive devices such as statistics, rhetorical questions, and personal pronouns, can help to create truly authentic and effective travel brochure pieces. The lesson follows a clear, logical, bite-size learning journey, which guides students towards differentiated learning objectives. Over the course of this journey, they become able to: - Define what travel brochures are and understand their purposes; - Identify the persuasive and descriptive language devices that travel brochure writers employ - Analyse the effects of the language in a model travel brochure text; - Utilise a clear and challenging success criteria document in order to construct their own travel brochure pieces; - Self/Peer assess travel writing attempts. This resource pack includes: - A visually engaging whole-lesson PowerPoint presentation; - An interesting and ambitious travel writing extract (with a highlighted version for teachers): -A logical and challenging worksheet, encouraging students to analyse key features; - A detailed lesson plan, complete with what the teacher and students should aim to achieve at each stage of the lesson. All images are licensed for commercial use, and are cited on the final slide of the PowerPoint.
Assessment for Learning CPD Session!
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Assessment for Learning CPD Session!

(4)
This CPD session offers an engaging and original approach to introducing or revisiting assessment for learning. Grounded in educational research, this CPD session is interactive, well-structured, and has been successfully tried and tested. The aim of the CPD session is to develop the knowledge, skills, and strategies needed in order to utilise assessment for learning even more effectively in lessons, and it achieves this by embarking upon the following learning journey: 1. Understand what assessment for learning is and why it is effective. 2. Break down the individual components of assessment for learning. 3. Observe and evaluate a model of assessment for learning 4. Collaborate in developing your own assessment for learning strategies. Included in this pack are: Full PowerPoint presentation, videos for analysis, hyperlinks to Youtube videos, resources for CPD activities, instructions and guidance for trainers/ presenters. All images and videos are licensed for commercial use, and are cited on the final slide.
Animal Farm: Squealer (Double Lesson!)
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Animal Farm: Squealer (Double Lesson!)

(4)
These resources enable students to understand and analyse the character of Squealer in George Orwell’s Animal Farm. More precisely, students learn to make clear and accurate interpretations regarding his role in within the consolidation of Napoleon’s dictatorship. Students also demonstrate their understanding of chapters 7 and 8, with a particular emphasis upon the actions of Squealer. There are easily enough resources here for two lessons. Students learn through the following tasks: - Gauging and collaborating previous knowledge of 'propaganda' through a discussion-based starter task; - Using an interactive, out-of-seat, group activity to build understanding of the features of propaganda; - Reading chapters 7 and 8 with a particular focus on the character of Squealer, and demonstrating their understanding through a related activity sheet; - Developing their understanding of Squealer's actions, and finding textual evidence to back this up, through a scaffolded, retrieval activity; - Using their imaginative and creative skills, in addition to their knowledge of Squealer and propaganda posters, to construct their own propaganda poster for Animal Farm; - Peer assessing their partners' learning attempts. The following resources are provided: - Engaging and colourful step-by-step PowerPoint - Teacher lesson guidance/plan; - Squealer's Propaganda worksheet; - Four propaganda texts for group analysis; - Template for recording group analysis; - Chapters 7 and 8 worksheet (plus teacher answer sheet); - Copies of Chapters 7 and 8. All images and videos are licensed for commercial use, and are cited on the final slide of the PowerPoint.
The Woman in Black - KS3 Comprehension Activities Booklet!
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The Woman in Black - KS3 Comprehension Activities Booklet!

(3)
This resource booklet contains a wide range of age-appropriate, engaging, and meaningful comprehension activities for use throughout the reading of Susan Hill's 'The Woman in Black.' Teachers have found them particularly useful in comprehension or guided reading sessions. They are perfect for aiding the progress of children towards meeting the KS3 expectations within the new National Curriculum framework. Children have found these resources extremely engaging, and for teachers there is explicit information within each task regarding which comprehension strands the task is designed to demonstrate. They also relate to key extracts, characters, and themes from the story, ensuring that children gain a deep understanding of the text. Activities within the booklet include: - 'Context: The Rural North' - to enable students to demonstrate that they can: 'Know the purpose, audience and context of the writing and drawing on this knowledge to support comprehension.' - 'Hill's Description - The Horse and Trap' - to enable students to demonstrate that they can: 'Know how language, including figurative language, vocabulary choice, grammar, text structure and organisational features, present meaning.' - 'Mr Jerome' and 'The Woman in Black' - to enable students to demonstrate that they can: 'Study setting, plot, and characterisation, and the effects of these.' - 'Vocabulary Inspector' - to enable students to demonstrate that they can: 'Learn new vocabulary, relating it explicitly to known vocabulary and understanding it with the help of context and dictionaries.' Plus many, many more activities (the booklet is 21 pages in length!) I've also added it as a PDF in case the formatting differs on your computer. All images are licensed for commercial use, and are cited on a separate document (included).
Of Mice and Men - Context: The American Dream and The Great Depression
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Of Mice and Men - Context: The American Dream and The Great Depression

(5)
This engaging and interesting lesson aims to improve students' knowledge of the social, historical, and cultural context of John Steinbeck's Of Mice and Men. It also aims to build their skills in creating clear and specific links between the text and it's context, focusing on a specific extract from the novel. The lesson uses a range of tasks, that require students to use their visual and interactive skills. It follows this learning journey: - Understanding what dreams are and how they differ for each of us; - Defining the American Dream, The Wall Street Crash and The Great Depression; - Creating a timeline which visually depicts the other influential events of the time; - Reading and reflecting on an extract from the text; - Analysing the links between texts and contexts, from a success criteria; - Evaluating each others' analytical attempts. All images in this resource are licensed for commercial use, and are cited on the final slide of the lesson presentation. You can choose to buy this resource alone, or as part of the 'Of Mice and Men - All Lessons and Scheme' bundle, which contains seven full lessons, resources, teachers notes, and PowerPoint presentations, plus a Pointless Of Mice and Men game, for just £5!
New GCSE English Language - Comparing and Contrasting
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New GCSE English Language - Comparing and Contrasting

(3)
This informative and engaging double lesson aims to improve students’ ability to compare and contrast two different texts based on a similar subject. They will focus particularly on the purpose, audience, language, and structure of texts, and will learn to use comparing and contrasting connectives to highlight any similarities and differences. This has always been a crucial skill in English, but has an increased importance in the new GCSE for English Language, as there is a greater requirement for students to be able to make links and comparisons between texts. The lesson follows a clear and logical learning journey, with students learning to: - Understand the key terms 'compare' and 'contrast', and the importance of these skills in English; - Categorise the different features that they can compare, under the headings 'Purpose', 'Audience', 'Language' and 'Structure;' - Read (and identify the key features within) two morally and ethically intriguing texts, offering diverse views of young people in the media; -Compare the two texts, using a clear and concise template, and newly-acquired knowledge of different types of connectives; - Peer-assess each other's comparative essay attempts. Included in this resource pack are: - Whole double lesson, colourful and engaging PowerPoint presentation (Including assessment for learning referral slides) - Cards for card-sorting activity; - Two interesting and thought-provoking non-fiction media extracts (one a newspaper extract from The Evening Standard, and another a persuasive leaflet, both focused on the issue of how young people are perceived.) - Template for main comparative analysis task; - Full teacher guidance plan. All images are licensed for commercial use and are cited on the final slide of the PowerPoint presentation
Animal Farm: Old Major's Dream and The Revolution!
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Animal Farm: Old Major's Dream and The Revolution!

(3)
These resources enable students to understand and analyse the Old Major’s dream and the events of the animal revolution, in the opening two chapters of George Orwell’s Animal Farm. More precisely, students learn to make clear and accurate interpretations about events and characters, with appropriate links to the Orwell’s allegory and relationship to context. Students learn through the following tasks: - Gauging and collaborating previous knowledge through a discussion-based starter task; - Reading the first two chapters and demonstrating their understanding through a related activity sheet; - Developing their understanding of characters and context through a a making links activity; - Analysing the allegorical nature of the opening chapters by further exploring the connections between characters and contexts; - Peer assessing their partners' learning attempts. The following resources are provided: - Engaging and colourful step-by-step PowerPoint (includes links for video) - Teacher lesson guidance/plan; - Chapters 1 and 2 worksheet; - Making Links Activity Sheet (1x more difficult, 1 x easier); - Copies of Chapters 1 and 2. All images and videos are licensed for commercial use, and are cited on the final slide of the PowerPoint. Note - internet connection is needed if you plan to use the video.
Animal Farm Comprehension Activities Booklet!
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Animal Farm Comprehension Activities Booklet!

(5)
This resource booklet contains a wide range of age-appropriate, engaging, and meaningful comprehension activities for use throughout the reading of George Orwell's 'Animal Farm.' Teachers have found them particularly useful in exam revision, comprehension tasks, or guided reading sessions. They are perfect for aiding the progress of students towards meeting the KS4 expectations within the new National Curriculum framework - this makes the tasks suitable for all examining bodies. Students have found these resources extremely engaging, and for teachers there is explicit information within each task regarding which comprehension strands the task is designed to demonstrate. They also relate to key extracts, characters, and themes from the story, ensuring that students gain a deep understanding of the text. Activities within the booklet include: - 'Context: The Russian Revolution' - to aid students with 'Drawing on knowledge of the purpose, audience and context of the writing, including its social, historical and cultural context and the literary tradition to which it belongs, to inform evaluation;' - 'Orwell's Description' - to aid students with 'Analysing a writer’s choice of vocabulary, form, grammatical and structural features, and evaluating their effectiveness and impact;' - 'Napoleon' - to aid students with 'Seeking evidence in the text to support a point of view, including justifying inferences with evidence;' - 'Editing the Text' - to aid students with 'Making an informed personal response, recognising that other responses to a text are possible and evaluating these.' Plus many, many more activities (the booklet is around 30 pages in length!) I've also added it as a PDF in case the formatting differs on your computer. All images are licensed for commercial use, and are cited on a separate document (included).
Animal Farm: The Ending (Orwell's Message)
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Animal Farm: The Ending (Orwell's Message)

(3)
These resources enable students to understand and analyse the significance of the ending in George Orwell’s Animal Farm. More precisely, students learn to make clear and accurate interpretations regarding the increasing inequalities on the farm. Furthermore, students analyse how the final events of the novel help Orwell to get his message across to the reader. It is likely that there are enough resources here to be used over at least two hour-long lessons. Students learn through the following tasks: - Gauging and collaborating previous knowledge of 'equality' through a discussion-based starter task; - Reading chapters 9 and 10 with a particular focus on the increasing inequalities between the different animals, and demonstrating their understanding through a related activity sheet; - Gauging the inequalities between the animals through the design and explanation of an 'equality graph' (template and instructions provided); - Understanding how the events of the final chapters help Orwell to get his message across to the reader; - Analysing how the inequalities between the animals are evident through either a character analysis of Boxer or Napoleon (template and success criteria provided); - Peer assessing their partners' learning attempts. The following resources are provided: - Engaging and colourful step-by-step PowerPoint - Teacher lesson guidance/plan; - Equality graph template; - Two analysis template: Boxer and Napoleon; - Chapters 9 and 10 worksheet (plus teacher answer sheet); - Copies of Chapters 9 and 10. All images and videos are licensed for commercial use, and are cited on the final slide of the PowerPoint.
Stone Cold - KS3 Comprehension Activities Booklet!
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Stone Cold - KS3 Comprehension Activities Booklet!

(4)
This resource booklet contains a wide range of age-appropriate, engaging, and meaningful comprehension activities for use throughout the reading of Robert Swindells' 'Stone Cold.' Teachers have found them particularly useful in comprehension or guided reading sessions. They are perfect for aiding the progress of children towards meeting the KS3 expectations within the new National Curriculum framework. Children have found these resources engaging, and for teachers there is explicit information within each task regarding which comprehension strands the task is designed to demonstrate. They also relate to key extracts, characters, and themes from the story, ensuring that children gain a deep understanding of the text. Activities within the booklet include: - 'Context: Homelessness in London' - to enable students to demonstrate that they can: 'Know the purpose, audience and context of the writing and drawing on this knowledge to support comprehension.' - 'Swindell's Description' - to enable students to demonstrate that they can: 'Know how language, including figurative language, vocabulary choice, grammar, text structure and organisational features, present meaning.' - 'Ginger' - to enable students to demonstrate that they can: 'Study setting, plot, and characterisation, and the effects of these.' - 'Vocabulary Inspector' - to enable students to demonstrate that they can: 'Learn new vocabulary, relating it explicitly to known vocabulary and understanding it with the help of context and dictionaries.' Plus many, many more activities (the booklet is 21 pages in length!) I've also added it as a PDF in case the formatting differs on your computer. All images are licensed for commercial use, and are cited on a separate document (included).